Here is where I got a lot of that old feeling back, that creeping sensation of vulnerability and fear. Once again, some of the terror is undermined by the fact that filters for Artyom’s gas mask are far more plentiful, but the intimidating atmosphere is such that it works wonders in demolishing any sense of safety or complacence. This is where Last Light truly shines - not in the underground tunnels that made Metro 2033 what it was, but in the blasted wasteland populated by harsh acid rain, mutated animals, and disturbing echoes of the past. Several areas are also infused with ghosts of the past, inflicting flashbacks on Artyom that one could only describe as downright harrowing. Despite many of them taking place in daylight (or the grey misery that constitutes daylight in Metro‘s world) and featuring large, open arenas, surface sections are littered with debris, monsters lurking in grass or water, and haunting sounds. Last Light‘s less claustrophobic environments are, by contrast, absolutely terrifying. The surface areas of Metro 2033 were interesting but often irritating sections, where the lack of ammo could be a truly damnable thing and enemies were more annoying than intimidating. It won’t be the same, but it’ll at least be a bit tougher. If you find yourself unwilling or unable to access Ranger Mode, your best bet is to up the difficulty level. Alternate ending Metro 2033 reduxGuide to follow Metro Last Light good ending. As such, it has not been reviewed here, as it is not part of the default experience. you can still get the good ending if you murder your way through the game. Unfortunately, despite being labeled by 4A as “the way Metro was meant to be played,” Ranger Mode is only available as a pre-order bonus or a piece of extra paid-for content. These changes make for a game that is far more welcoming to newcomers but completely tosses all the survival horror ideas out the window.įor those wanting a more familiar Metro 2033 experience, there is Ranger Mode, which reduces available ammunition, takes away the HUD, and generally makes things far more oppressive. Enemies barely react when a light is shot out over their heads, and darkness renders you so invisible that you can sneak around practically under somebody’s nose. Throwing knives and silenced pistols are powerful to the point of being damn near game breakers, turning Artyom into something resembling a deadly CIA operative as opposed to a vulnerable and embattled survivalist. Well this time I went out of my way to be decent. I tried being nicer once or twice but still got the bad ending. So the first time I beat the game years ago I definitely deserved the bad ending, I killed every goddamn thing in sight. Stealth, like combat, now gives Artyom a distinct advantage over his enemies. Metro Last Light good ending requirements are bs. However, Last Light has again gone a little too far in its overhaul.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |